Author Topic: Cockpit Kill  (Read 5547 times)

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Offline AWS

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Re: Cockpit Kill
« Reply #15 on: October 31, 2007, 08:56:35 PM »
I'm with Killgarr; why change a working formula?  :'(

Offline thezeus18

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Re: Cockpit Kill
« Reply #16 on: October 31, 2007, 09:07:58 PM »
To enhance gameplay.

Offline AWS

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Re: Cockpit Kill
« Reply #17 on: November 01, 2007, 04:32:59 PM »
"Enhanced gameplay" from who's point of view might I ask?
An simple and easy game to play is not "enhanced" from my point of view.
Please explain to me what exactly you will be targeting if all pieces of the mech are of the same armor and health?, doesn't sound very "enhanced" to me.  ::)

Offline thezeus18

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Re: Cockpit Kill
« Reply #18 on: November 01, 2007, 06:03:56 PM »
"Enhanced gameplay" from who's point of view might I ask?
An simple and easy game to play is not "enhanced" from my point of view.
Please explain to me what exactly you will be targeting if all pieces of the mech are of the same armor and health?, doesn't sound very "enhanced" to me.  ::)

I'm not saying you should do that. I'm just saying, that's why you change tried and true formulas, to make the game more fun. You asked.

Offline AWS

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Re: Cockpit Kill
« Reply #19 on: November 01, 2007, 09:01:45 PM »
Try to stay on topic man! :D
We were talking about damage on mechs and head-shots.
If I wanted a philosophical disscussion I wouldn't be on a forum topic called "Cockpit Kill". ;D