Author Topic: Epic Turtle on Clearcut  (Read 12244 times)

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Offline Snowball

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Re: Epic Turtle on Clearcut
« Reply #15 on: April 22, 2010, 12:35:40 AM »
DAT CHICKEN

I WANT IT
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Offline Karuik

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Re: Epic Turtle on Clearcut
« Reply #16 on: April 22, 2010, 02:30:10 AM »
is it possible to pick up and throw the turtle? because that would be the best damn easter egg in this mod

Offline Snowball

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Re: Epic Turtle on Clearcut
« Reply #17 on: April 22, 2010, 03:08:12 AM »
After extensive testing, I've discovered several facts (yes, I have too much time):

1) The Turtle does move.
2) There is more than one (second one is in the middle right, right of the stump).

3) They can go underwater.

4) They can't be picked up.

and finally, the most heartbreaking one

5) They die if you shoot them  :'(.  I shot one to see what would happen, and it looked like nothing happened.  I went off to do other tests, and then came back and realized it wasn't moving.  I watched it for about 5 minutes, hoping it would move, and it didn't...........

I can't do further testing.  It hurts too much.

ALSO: CLEARCUT IS NOW BANNED FROM BEING PLAYABLE, AS IT'S A TURTLE RESERVE.
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Offline (TLL)Siilk

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Re: Epic Turtle on Clearcut
« Reply #18 on: April 22, 2010, 05:43:50 AM »


nnnooooo! our prototypes!

 EPIC!



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Offline whitedrake 1FSAC

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Re: Epic Turtle on Clearcut
« Reply #19 on: April 22, 2010, 06:28:34 AM »
LOL snowball.. sounds like we are in CA now...


Dont build there.. there are Sand Flees that don't live anywhere,, *that we know of yet*.... anywhere else....

Course the same folks arn't willing to pay top dollar to save the dam flees by buying the land from whom owns it .. they just want to block the owner from developn' it.


back to topic..


soooo funny... 

I want turtles on ALL Maps now...    can the devs make them bigger?

IMAGINE<   Mobile Cover...
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Offline (TLL)KitLightning

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Re: Epic Turtle on Clearcut
« Reply #20 on: April 22, 2010, 07:38:20 AM »


nnnooooo! our prototypes!

Gives a new meaning to guerilla tactics :o
   

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Offline Alexander

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Re: Epic Turtle on Clearcut
« Reply #21 on: April 22, 2010, 11:54:15 PM »


That's it.

Internet's over.

Yall go back home now, this guy already won this one.
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Offline Scruffe

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Re: Epic Turtle on Clearcut
« Reply #22 on: April 23, 2010, 02:17:23 AM »
Vote Bill for multidimentional sex warlock 2013.

Offline MekBeth

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Re: Epic Turtle on Clearcut
« Reply #23 on: April 24, 2010, 01:24:44 AM »
THE CHICKEN   ;D
Do you think it has a Gauss-Rifle there - somewhere in its - egg production centre?
Or: Can they be loaded in a LRM/SRM/MRM-missile rack?  Can they penetrate a BA?
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Offline kabrinski

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Re: Epic Turtle on Clearcut
« Reply #24 on: April 24, 2010, 05:29:40 PM »
great picture of the guerrilla turtles!

I'm glad i started this topic :D

Offline lessergod

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Re: Epic Turtle on Clearcut
« Reply #25 on: April 28, 2010, 05:26:09 AM »
Heh, How do you know you have played too many video games? When you enter into a thread titled "Epic turtle on clearcut" and you assume its going to be 16 mechs huddling behind the base wall...
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Offline Xarg Talasko

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Re: Epic Turtle on Clearcut
« Reply #26 on: April 28, 2010, 02:50:56 PM »
That was my first thought too.  :'(


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Offline Danger

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Re: Epic Turtle on Clearcut
« Reply #27 on: April 28, 2010, 04:37:10 PM »
does that thing move around like the birds fly?

Yes it does and you can shoot it how bizarre that is, but it can't die as the chickens in Crysis.

I suggest we train and arm it. Ultimate turtletank  ;D

Haha awesome! This made my day! TurtleTank!!!

Offline Xarg Talasko

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Re: Epic Turtle on Clearcut
« Reply #28 on: April 28, 2010, 05:39:30 PM »


Somehow, it feels like I've seen this all before..


Thief gameplay + Doom3 engine = The Dark Mod

Offline Danger

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Re: Epic Turtle on Clearcut
« Reply #29 on: April 28, 2010, 05:52:55 PM »
only thing that could make the turtle pic more epic would be adding a BA running for its life from the turtletanks lol