Author Topic: 'bugs' on the new 0.2.0 maps  (Read 4497 times)

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Offline 7.[WD]Ragor

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'bugs' on the new 0.2.0 maps
« on: February 26, 2010, 04:04:02 PM »
At first: I really love the new maps/layouts.

All I post here is just 'unlucky' stuff, just something to polish for perfection.  ;)
(The texture-bugs on frostbite I don't report at all, I'm sure the problem is already known)

At first: Extremity
I suppose these ugly lines you can find everywhere and I can't imagine that it shall look like that...
>> ugly lines <<

Second: Sandblasted
>>> 'hovering' stuff <<< (third pic: sorry for the damn message in the important section of the pic and I was too lazy to do it again. The rock is flying ~3/4 in the air.)
>>> missing and/or flickering textures <<< (btw: the whole rock formation looks not finished...)
>>> rocks not fitting to the rest <<<

Third: Frostbite
>>> wrong placed doors / hovering streetlight <<<
feature: >>> cornershop in Clan Bay #1 <<<  :D



Offtopic Edit:
I don't want to start an own topic for this. But the ammo-bug is still there sometimes. I can not repeat it on purpose (like before), but sometimes it just happens. The pic was taken in my lovely Thanatos on Inferno. When all weapons ran dry, I had 2 tons of free ammo, not just one like it should be and could reload 2 tons of spare ammo. BTW: I handed the Thanatos over to [MPB]OM_Sannyasi when I left the server, I suppose he can report the same.

« Last Edit: February 26, 2010, 04:38:44 PM by Ragor »

Offline (TLL)KitLightning

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Re: 'bugs' on the new 0.2.0 maps
« Reply #1 on: February 26, 2010, 06:19:32 PM »
Tickets created. Thanks for the Report.
   

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Offline 7.[WD]Ragor

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Re: 'bugs' on the new 0.2.0 maps
« Reply #2 on: February 28, 2010, 01:30:04 PM »

Offline UncleThomy

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Re: 'bugs' on the new 0.2.0 maps
« Reply #3 on: March 01, 2010, 08:49:49 PM »
did not see it posted before -
on extremity there is a little piece of terrain in the Mechhangar (did not know which team - was on the lower right side) in Hangar no1 and it almost flips over any tank. Not severe - because i did not flip - but not nice either.

Offline Stahlseele

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Re: 'bugs' on the new 0.2.0 maps
« Reply #4 on: March 01, 2010, 09:54:02 PM »
Extremity is NOT an official MWLL Map, so the Devs probably won't be doing anything about that for some time.
Namely, untill they make Salvatoris a Map Dev too.
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Offline Seraph

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Re: 'bugs' on the new 0.2.0 maps
« Reply #5 on: March 01, 2010, 09:54:40 PM »
Extremity is NOT an official MWLL Map, so the Devs probably won't be doing anything about that for some time.
Namely, untill they make Salvatoris a Map Dev too.

Extremity? It is. Been featured in our posts, remember? :D
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Offline CHHš Myria

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Re: 'bugs' on the new 0.2.0 maps
« Reply #6 on: May 05, 2010, 01:27:51 AM »
On Frostbite I've additionally found what looks like some unfinished modeling that was duplicated and raised over itself a few times, seems like it was left untextured and someone must have forgotten about it and left it out there.  ???

The screenshot includes my map open so the location of the problem can easily be pinpointed.

[attachment deleted by admin]
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Offline Xarg Talasko

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Re: 'bugs' on the new 0.2.0 maps
« Reply #7 on: May 05, 2010, 10:17:57 AM »
That's in the middle of the map.. how has this not been reported before lol....  ???


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Offline Aidan

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Re: 'bugs' on the new 0.2.0 maps
« Reply #8 on: May 05, 2010, 07:25:08 PM »
Quote
At first: Extremity
I suppose these ugly lines you can find everywhere and I can't imagine that it shall look like that...
>> ugly lines <<

It is my understanding these "ugly lines" as you call them may be due to the addition of a new Parallax Occlusion Mapping (POM) filter being used by the MWLL Dev team. This new filter, reportedly, is more efficient than the one included with the Crysis game. I too see these "ugly lines" and I am wondering if this is due to my current video card setup. Please see my signature below for my GPU.

Within the Sandbox 2 editor, I can remove these lines by setting the cvar:

r_usepom = 0

I wonder if NVIDIA GPU users see these "ugly lines" also.

 :-\


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Offline HAARP

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Re: 'bugs' on the new 0.2.0 maps
« Reply #9 on: May 05, 2010, 08:31:52 PM »
In the Extremity hangars, I sometimes see some strange spiky object protruding through the ceiling in bay 1. You probably know this already though. (screen 1)
On Extremity, there this this strange translucent square (left of crosshair on screen 2)
Inferno, strange textures here (screen 3)

[attachment deleted by admin]
« Last Edit: May 05, 2010, 08:50:52 PM by HAARP »
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Offline Aidan

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Re: 'bugs' on the new 0.2.0 maps
« Reply #10 on: May 05, 2010, 08:51:53 PM »
The top screenie is just some terrain clipping down through the Hangar model. No biggie. I am sure it will be cleaned up.

The second screen shot looks like a hole in the terrain. This too can be cleaned up in a second.

These are small issues that should be resolved in the final QC review before release.

Thanks for picking up these slight oversights.


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Offline (TLL)KitLightning

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Re: 'bugs' on the new 0.2.0 maps
« Reply #11 on: May 05, 2010, 11:54:55 PM »
Quote
In the Extremity hangars, I sometimes see some strange spiky object protruding through the ceiling in bay 1.

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Offline Xarg Talasko

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Re: 'bugs' on the new 0.2.0 maps
« Reply #12 on: May 08, 2010, 08:32:20 AM »
That 'weird square' on Extremity is a hole in the map I've already reported ages ago.


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Offline (TLL)KitLightning

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Re: 'bugs' on the new 0.2.0 maps
« Reply #13 on: May 08, 2010, 08:47:00 AM »
Thanks Xarg!

On Extremity, there this this strange translucent square (left of crosshair on screen 2)

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Offline RepleX-TA

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Re: 'bugs' on the new 0.2.0 maps
« Reply #14 on: June 01, 2010, 10:59:11 PM »
Clearcut and Marshes have some overloading areas.

Here (on clan base)


And somewhere here (at left side of dropship), btw in 0.1 beta all Marshes was the hardest map for me x_x
Thanks to Devs - now only one overloading area left.


Playing there or just when I got this areas on my screen, my FPS goes down to ~3-5 which make game totally non-playable.
I understand, that this whole game created for mighty PCs, but it will be great to fix this areas.  :)