Author Topic: Map resources wishlist thread 2017.  (Read 2032 times)

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Re: Map resources wishlist thread 2017.
« Reply #30 on: December 01, 2017, 10:07:25 AM »

Ping me about this on Discord sometimes during the weekend, mate. I'll try to be more constructive.

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Re: Map resources wishlist thread 2017.
« Reply #31 on: December 02, 2017, 11:44:40 PM »
kindest thanks for the remarks - they really are worth to me.

Missile Turrets:
The LRM20 turrets are awkward - yes, i was testing the rigging of turrets and got (I admit) carried away. I was also curious to test the "Ryo paradox", and am quite surprised how it turned out. The "skinny" shape proved hard to hit.
But yes they "don't belong" I agree.
Any proper design at hand to share?


Since you have already a design for the other turrets in place, I'd just slap the LRM launcher on that. Would look fine to me.

Clipping:
Clipping is due to net code - I guess no help to that. But the nacelles (engine housings) where bad at a time and didn't register with the physics :^/ - some of that can be material issues and easy to remedy...

Sorry, I wasn't clear here. By clipping I meant parts cutting into each other; like the support struts punching through the floor of the cargo bay. These are not very striking issues, just cosmetic stuff.

Textures:
If bland texturing is Aurora in comparison to to the Main hangar - then I agree - I have miles to go to get that level of finish - or an accomplice for texturing alone :)

Admittedly I haven't dug deep enough into Blender yet, but I reckon you could use some pre-made textures from the Blender cloud.

Like this for the hangar floor: https://cloud.blender.org/p/textures/5679adf6c379cf25588ccead
Internal walls: https://cloud.blender.org/p/textures/574c0bcac379cf184a2c9bc5; https://cloud.blender.org/p/textures/577a8d23c379cf04f0b3e0ae
For the outside of the ship: https://cloud.blender.org/p/textures/5679adf8c379cf25588ccf67; https://cloud.blender.org/p/textures/58847ae39595a617da82e7c9
Heatshield, maybe: https://cloud.blender.org/p/textures/5679adf5c379cf25588cce95; https://cloud.blender.org/p/textures/5a086088f488551a8261c9c7

Slug shooting Turrets :
Once I had them rigged up, I was testing them against static BA dolls; funny enough they seem to miss for the amount of divergence of the cannons (2x105cm)?
Yes they need to have the fire rate, damage and precision checked by someone actually competent?

I'm not competent, but I can run around and get killed and provide some feedback, if you can arrange someone can run it on a server and the time is right.