Author Topic: Reinitializing audio [SOLVED]  (Read 1552 times)

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Offline Starch1ld

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Reinitializing audio [SOLVED]
« on: July 31, 2014, 10:38:50 AM »
Guys, I have a little problem here...
I use a Logitech G430 USB headset. It has its own audio hardware (I mean audio card) and software. It works good usually, but as soon as I switch window (alt+tab) and TeamSpeak or Steam are running, the audio driver crashes (looks like it's a common problem) and I have to restart MWLL if I want to hear sound again.
I was asking myself if there was a way to reinitialize audio card decection in MWLL using a console command, rather than restarting the whole game...is that possible?
Anyone can help, please? Thanks!

Solution: Just changed USB port for the headset, no more driver crashes.
« Last Edit: September 08, 2015, 10:03:18 AM by Starch1ld »

Offline Bruno_007

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Re: Reinitializing audio
« Reply #1 on: July 31, 2014, 01:43:19 PM »
Yuss. Trai s_soundenable 0/1 plz.

(does not reinitialize audio card detection probably, but shuts down/starts sound subsystem, which might be enough)
Tools and I:
   - MWLL Online Launcher (LAN UDP Forwarder) - evolution of past "Le Proof of Concepto" project: connect without Gamespy via packet redirection;
   - Vehicle Browser - "Pocket Wiki" ©okaolias (not really that though);
   - Rconnect 4.3 - Server tools: map manager/player voting add-ons;
   - CryHammer - Validates Patch/CDKey of Crysis Wars (now unable to validate CDKey due to turned off Gamespy servers).

Offline Starch1ld

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Re: Reinitializing audio
« Reply #2 on: August 01, 2014, 02:29:35 AM »
Will try. Thanks for the answer!

Offline Starch1ld

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Re: Reinitializing audio
« Reply #3 on: August 02, 2014, 05:09:31 PM »
does not reinitialize audio card detection probably
Yep, the command works but doesn't do this...  :(