Author Topic: New server list & player graph  (Read 10405 times)

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Offline Sxooter

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Re: New server list & player graph
« Reply #45 on: November 10, 2016, 04:11:43 PM »
I have made the weapon stats available as a search- and sortable table here: http://stats.spikx.net/mwll/stats.html

Could you add tonnage as a sort catagory, and do an alternating light grey/white per line so we can follow one from left to right and not get lost?

Offline Bruno_007

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Re: New server list & player graph
« Reply #46 on: November 10, 2016, 06:39:06 PM »
I have made the weapon stats available as a search- and sortable table here: http://stats.spikx.net/mwll/stats.html

Could you add tonnage as a sort catagory, and do an alternating light grey/white per line so we can follow one from left to right and not get lost?

Spooky: if you then want better filtering capabilities out of the datatables (like multi-filter) take a look at this to enhance datatables, if you were not aware it existed: https://github.com/vedmack/yadcf
Example: http://yadcf-showcase.appspot.com/DOM_source.html
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Offline Sxooter

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Re: New server list & player graph
« Reply #47 on: November 10, 2016, 07:34:34 PM »
I have made the weapon stats available as a search- and sortable table here: http://stats.spikx.net/mwll/stats.html

Could you add tonnage as a sort catagory, and do an alternating light grey/white per line so we can follow one from left to right and not get lost?

Spooky: if you then want better filtering capabilities out of the datatables (like multi-filter) take a look at this to enhance datatables, if you were not aware it existed: https://github.com/vedmack/yadcf
Example: http://yadcf-showcase.appspot.com/DOM_source.html

That would be sweet! Oh and I noticed the gray bar effect. It's a little subtle on this crappy laptop screen, but looks great on my much better, other, laptop screen.

Offline Spooky

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Re: New server list & player graph
« Reply #48 on: November 11, 2016, 09:23:15 AM »
Could you add tonnage as a sort catagory

It's not available in the export. However, I plan to directly parse the Game XML files at some point in the future. Then I can add whatever I want.



Spooky: if you then want better filtering capabilities out of the datatables (like multi-filter) take a look at this to enhance datatables, if you were not aware it existed: https://github.com/vedmack/yadcf
Example: http://yadcf-showcase.appspot.com/DOM_source.html

Hmm... seems a bit overboard ;). Also currently I generally "do not know" which column is what. I am just displaying the CSV file as it is (with a little bit more processing for the Variants table, to distinguish all the components and weapons).

Offline Starch1ld

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Re: New server list & player graph
« Reply #49 on: November 11, 2016, 10:18:44 AM »
Could you add tonnage as a sort catagory

It's not available in the export. However, I plan to directly parse the Game XML files at some point in the future. Then I can add whatever I want.


I am already doing this in the new version of the database that drop calc will use. The new database is a google spreadsheet format, I will publish it maybe today or tomorrow

Offline Starch1ld

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Re: New server list & player graph
« Reply #50 on: November 11, 2016, 05:29:16 PM »
There we go

https://docs.google.com/spreadsheets/d/1D1Whk1b7FstZXcP2ewFUQwHi3qIoGoTiV1kZXoL8734/edit?usp=sharing

EDIT: heh weapon tech parsing is a bit messy, going to fix it later

EDIT2: fixed
« Last Edit: November 11, 2016, 08:03:21 PM by Star Wraith »

Offline cest73

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Re: New server list & player graph
« Reply #51 on: November 12, 2016, 12:42:05 PM »
The Alpha strike versus DPS makes for some interesting picks there :)

Offline Spooky

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Re: New server list & player graph
« Reply #52 on: November 14, 2016, 05:28:20 PM »
GeoIP check implemented.

Offline benben10

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Re: New server list & player graph
« Reply #53 on: November 15, 2016, 03:38:40 AM »
@spooky-It makes pretty little flags!
Looks awesome spooky.

Now if you could get the column headings to stay visible when using lists 50 entries or longer, but again thank you for all the work.

@Star thanks for all your work too. I still think you are an a****le. :P Ok just kidding.
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Offline cest73

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Re: New server list & player graph
« Reply #54 on: November 15, 2016, 03:10:11 PM »
Spooky and Starch1ld:
may You be known only for good ;)

Offline Spooky

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Re: New server list & player graph
« Reply #55 on: November 15, 2016, 03:20:41 PM »
Hm, something is wonky with the stats retrieval since I implemented the GeoIP check, I may have to revert that.

Offline cest73

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Re: New server list & player graph
« Reply #56 on: November 15, 2016, 03:30:05 PM »
 :-\ :'( :-\
it takes a while to look it up at first?
(r-dns etc)

Offline Spooky

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Re: New server list & player graph
« Reply #57 on: November 15, 2016, 03:37:16 PM »
Meh, seems the \GeoIp2\Database\Reader does not allow concurrent access to the maxmind database file, which might happen every once in a while.

Offline cest73

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Re: New server list & player graph
« Reply #58 on: November 15, 2016, 07:07:19 PM »
As far as I could discern building the GeoIP last time (few days back) it can be build with "minimal" config?
HTH?

Offline HAARP

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Re: New server list & player graph
« Reply #59 on: November 17, 2016, 06:51:06 PM »
Meh, seems the \GeoIp2\Database\Reader does not allow concurrent access to the maxmind database file, which might happen every once in a while.
Are you using their API? You can run local services that resolve countries, such as https://github.com/fiorix/freegeoip

Alternatively, you could cache the results. That would be the most sensible solution, I think.
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