Author Topic: Community Mapping Team: Map ideas  (Read 6683 times)

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Offline EmyLightsaber

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Re: Community Mapping Team: Map ideas
« Reply #15 on: February 07, 2013, 05:45:35 PM »
TC_MountainRoad/MountainTrail
Conversion of MW4:Mercs maps.
Base Layout consists of a winding road in the mountains.  Cap points would be lined along the route, with maybe a couple off the main path.  Teams spawn on opposite ends of the route.
Setting A is on Halloran V.
Setting B is on Hesperus II.

Halloran V Test Version:

Fog:


No Fog:


Bases:


Hesperus II Test Version:



Bases:


Edit: Almost forgot Bases. Folks Love Bases... IS Hangar on Right, Clan on Left.

Or should they be switched for each map?
Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline ShotgunSpiff

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Re: Community Mapping Team: Map ideas
« Reply #16 on: February 09, 2013, 08:40:53 PM »
Looks like a nice start.  How big is the map overall?  In Mercs, the mission boundaries were roughly 4x3km, putting the overall map dimensions somewhere around 5x5km wide (measured with ruler on monitor).  Given the overall nature of the terrain, would 5x5km be too large?

Halloran Nav Gamma
Hesperus Nav Gamma

Offline Sxooter

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Re: Community Mapping Team: Map ideas
« Reply #17 on: February 09, 2013, 11:10:09 PM »
This looks real nice.

Offline EmyLightsaber

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Re: Community Mapping Team: Map ideas
« Reply #18 on: February 10, 2013, 04:24:15 AM »
Each map is 4x4 km. I *could* make them 8x8 km, but there probably would be more stuff to texture.

I'll start texture painting them this evening.

Raise your quality standards as high as you can live with, avoid wasting your time on routine problems, and always try to work as closely as possible at the boundary of your abilities. Do this, because it is the only way of discovering how that boundary should be moved forward.

-Edsger Dijkstr

Wesco wrote:
Main point: "OH LOOK AT ME I'm A BIG STUPID MECH WITH A SILLY GUN AND I'M ALL AGILE AND GRACEFUL OH LOOK OVER THERE IT's A TR MAX...............................OH MY GOD I CAN LICK MY OWN KNEECAPS AND I DON'T KNOW WHERE MY SPINE IS."

Offline Sxooter

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Re: Community Mapping Team: Map ideas
« Reply #19 on: February 10, 2013, 11:57:28 PM »
4kmx4km is plenty big.  If you feel the need to increase it try 5x5 or 6x6 first.  8x8 is freaking huge and hard to play on without a full server.

Offline ELH_Sudibor

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Re: Community Mapping Team: Map ideas
« Reply #20 on: February 11, 2013, 07:19:05 AM »
Quote
TC_MountainRoad/MountainTrail
Conversion of MW4:Mercs maps.
Yeeees!!! ;D
NBT-HC ELH

Offline Xarg Talasko

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Re: Community Mapping Team: Map ideas
« Reply #21 on: February 11, 2013, 07:36:18 AM »
I remember that map, and it was awesome! Good work


Thief gameplay + Doom3 engine = The Dark Mod