Author Topic: TSA_ForestValley  (Read 2363 times)

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Offline RDL_Vitos

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TSA_ForestValley
« on: August 14, 2012, 09:19:09 PM »
My new map. TSA_ForestValley. On MWLLMaps

Small size of the combat zone. But the rich object. Trying to make a landscape unlike any earthly type.

Designed for close combat.

Download -  http://www.mwllmaps.com/maps/TSA/TSA_ForestValley.zip


The shuttle could pass through the blockade of the planet and captured the base ....

Offline Deathbane

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Re: TSA_ForestValley
« Reply #1 on: August 14, 2012, 09:41:48 PM »
Looking nice
"Arguing about battlemechs off the field of battle is like arguing as a spheroid, even if you win, you're still a freebirth!"

'It's too bad they don't have a "Report to Mother button", I bet you'd be slapping that one twenty-four-seven so she'd come dry your tears when your own idiocy leads you to failure in a game on the internet.' - dimachaerus

New idea- would I be able to use an external hard drive to add RAM and/or improve gigahertz?

Offline ~SJ~ Blhurr

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Re: TSA_ForestValley
« Reply #2 on: August 14, 2012, 11:00:53 PM »
Looks good. Sort of same color horizon as savanahpro though. Working on some forest map myself. Cheers.
"Damn these RCTs! 'Mech combat is bad enough, let alone the  combined arms of 'Mechs, vehicles, infantry, and fighters." - Loren - Death Commando - Highlander's Gambit

TC_ThermoCline - TC_Woods - TC_CastleHill - TC_00_Dam - TC_FeralFangs - TC_Breadbasket

Offline RDL_Vitos

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Re: TSA_ForestValley
« Reply #3 on: September 01, 2012, 11:15:07 AM »
screens  ^_^

Offline ~SJ~ Blhurr

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Re: TSA_ForestValley
« Reply #4 on: September 01, 2012, 09:53:30 PM »
I did not get to test for long but noticed a few of the vertical textures looked a little funky
"Damn these RCTs! 'Mech combat is bad enough, let alone the  combined arms of 'Mechs, vehicles, infantry, and fighters." - Loren - Death Commando - Highlander's Gambit

TC_ThermoCline - TC_Woods - TC_CastleHill - TC_00_Dam - TC_FeralFangs - TC_Breadbasket

Offline RDL_Vitos

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Re: TSA_ForestValley
« Reply #5 on: September 02, 2012, 02:56:19 AM »
Maybe this alien mountain/

Offline ScottRidley

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Re: TSA_ForestValley
« Reply #6 on: September 02, 2012, 03:03:48 AM »
Sorry, have never encountered your map on a live server, although I do have it saved. However, reading your comments they now all appear to me in a russian accent, which is awesome[/]*





*I've had a Russian gf a while ago.

**sorry, just realized there's No relevant content in my post. Get server owners to play it, I'll reply with something more constructive then.
« Last Edit: September 02, 2012, 03:10:57 AM by ScottRidley »

Offline ~SJ~ Blhurr

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Re: TSA_ForestValley
« Reply #7 on: September 02, 2012, 03:11:09 AM »
I should add that I did appreciate that day that Huntress ran a few new maps.
"Damn these RCTs! 'Mech combat is bad enough, let alone the  combined arms of 'Mechs, vehicles, infantry, and fighters." - Loren - Death Commando - Highlander's Gambit

TC_ThermoCline - TC_Woods - TC_CastleHill - TC_00_Dam - TC_FeralFangs - TC_Breadbasket

Offline Hawkeyes52

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Re: TSA_ForestValley
« Reply #8 on: September 11, 2012, 09:04:50 AM »
just played on this map 20 mins ago, literally everyone was LRM, PPC and Gauss whoring, kinda got boring towards the end as noone really ever got close enough for an actual battle. from a pub standpoint it seems like the long open lines of sight on this map encourage long range combat rather than close.

Offline RDL_Vitos

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Re: TSA_ForestValley
« Reply #9 on: September 12, 2012, 07:17:46 AM »
People not to correct. It is possible to try to force by only force of arms  them to new outlook - not to use the rockets. Some brawlers together and to kill all vacationers(radar off). : ) .

Later I will change a few district.

Offline RDL_Vitos

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Re: TSA_ForestValley
« Reply #10 on: October 18, 2012, 08:58:49 AM »
I updated the map and now it looks on another. Enjoy yourselves... 

Than that even reminds Halo the Universe, not?

More vegetation, more hidden approaches, but on former are a place for open fight.

on mwllmaps: more screenshots

Download - http://www.mwllmaps.com/maps/TSA/TSA_ForestValleyV2.zip
« Last Edit: December 22, 2013, 04:36:21 PM by RDL_Vitos »

Offline ~SJ~ Blhurr

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Re: TSA_ForestValley
« Reply #11 on: October 18, 2012, 02:14:17 PM »
Great improvement IMO. Thanks!
"Damn these RCTs! 'Mech combat is bad enough, let alone the  combined arms of 'Mechs, vehicles, infantry, and fighters." - Loren - Death Commando - Highlander's Gambit

TC_ThermoCline - TC_Woods - TC_CastleHill - TC_00_Dam - TC_FeralFangs - TC_Breadbasket