Author Topic: MWLLrandomizer v1.2.3 (MWLL 0.7.1) - create random droplists etc.  (Read 6809 times)

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Offline ELH_KillThemALL

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Re: MWLLrandomizer v0.2.7 - create random droplists
« Reply #15 on: February 07, 2012, 04:09:57 PM »
Tnx )




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Offline thEClaw

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Re: MWLLrandomizer v0.2.8 - create random droplists
« Reply #16 on: April 27, 2012, 09:15:34 AM »
Updated for MWLL 0.5.6. New vehicles, prices and updated list of maps included. I added some information on how to get the prices.txt on your own, just in case.

Offline xInVicTuSx

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Re: MWLLrandomizer v0.2.8 - create random droplists etc.
« Reply #17 on: April 28, 2012, 05:40:55 AM »
Wow, can't believe I didn't know about this... looks nifty. :P
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Offline thEClaw

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Re: MWLLrandomizer v1.0.0 (MWLL 0.5.6) - create random droplists etc.
« Reply #18 on: April 28, 2012, 01:11:42 PM »
Small update: Forgot to remove the Novacat F, so it showed up in random droplists. And I added a tooltip to show the weapons of a vehicle when hovering over it in the randomized droplist.

PS: I also set the version number to 1.0 since I wouldn't know what else to change about this (except for fixing bugs maybe).

Offline thEClaw

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Re: MWLLrandomizer v1.0.0 (MWLL 0.5.6) - create random droplists etc.
« Reply #19 on: May 13, 2012, 04:43:41 AM »
Dhalrin came up with the idea to add a tonnage-base randomization. It was a little more complicated than the rest due to the fact that one (me, that is) has to write the data-file manually, but aside from that it was an easy to implement idea.

So, new things in v1.1.0:
-tonnage-based droplists
-randomization-behavior slightly changed (hoping to achieve a more equal distribution of available vehicles)

Offline thEClaw

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Re: MWLLrandomizer v1.2.0 (MWLL 0.5.6) - create random droplists etc.
« Reply #20 on: May 13, 2012, 09:41:25 AM »
Another update:
I finally had an idea how to even out the distribution of randomly generated items as perfectly as possible. There might have been small irregularities before with certain assets being rarely chosen for droplists and others being chosen too often. Now the program makes best use of the integrated Mersenne twister to guarantee funny results.

Have fun. :)

(PS: I also brought the visuals of the program in line with other projects. Like it or not. :P)


Offline thEClaw

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Re: MWLLrandomizer v1.2.1 (MWLL 0.7.0) - create random droplists etc.
« Reply #22 on: January 18, 2013, 10:01:01 AM »
Updated for 0.7.0.
No pending changes, no more work to be done. All new vehicles, their weights and new maps included.

Offline Bloodycrow

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Re: MWLLrandomizer v1.2.1 (MWLL 0.7.0) - create random droplists etc.
« Reply #23 on: January 18, 2013, 06:06:55 PM »
Thank you for keeping this updated, thEClaw. I'm very sorry it has to be the last one. :'(


Offline thEClaw

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Re: MWLLrandomizer v1.2.1 (MWLL 0.7.1) - create random droplists etc.
« Reply #24 on: January 28, 2013, 10:20:18 AM »
Updated for 0.7.1. So the last one wasn't really the last one.

The source code for the program is now included in the package. Data is read in from textfiles, so tinkering with the code should not be necessary unless you want to change the behavior of the program itself.

Offline Bloodycrow

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Re: MWLLrandomizer v1.2.1 (MWLL 0.7.1) - create random droplists etc.
« Reply #25 on: January 28, 2013, 11:46:15 AM »
I've never been happier to be wrong. :)


Offline thEClaw

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Re: MWLLrandomizer v1.2.2 (MWLL 0.7.1) - create random droplists etc.
« Reply #26 on: January 29, 2013, 10:17:49 PM »
I found a bug that mostly occurred when generating droplists based on tonnage and wanting to not include any vehicle more than once. I was foolish enough to switch my development environment from good old Qt4 to brandnew Qt5 and had to migrate the code, change the looks of the program, worry about necessary dlls and get a general headache about my poor choice of upgrading SDKs. But finally I was able to upload a new and hopefully forever bug-free version of this little program, including the now Qt5-compatible sourcecode.

Whenever you need to randomize a droplist or just your personal game, think of this little piece of software and be not held back from boldly randomizing spicing up your experience! :)